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The New Brighton Archeological Society

The New Brighton Archeological SocietyAuthors: Mark Andrew Smith, Matthew Weldon
Publisher: Image Comics
Category: Book

List Price: $17.99
Buy New: $10.78
as of 7/30/2010 06:23 CDT details
You Save: $7.21 (40%)

Qty 7 In Stock


New (20) Used (10) from $9.00

Seller: pbshop
Rating: 4.0 out of 5 stars 5 reviews
Sales Rank: 589967

Media: Paperback
Pages: 179
Number Of Items: 1
Shipping Weight (lbs): 0.8
Dimensions (in): 10 x 6.5 x 0.4

ISBN: 1582409730
Dewey Decimal Number: 741.5973
EAN: 9781582409733
ASIN: 1582409730

Publication Date: March 4, 2009
Availability: Usually ships in 1-2 business days

Features:
  • ISBN13: 9781582409733
  • Condition: New
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Editorial Reviews:

Product Description
Out of the ashes of misfortune will rise the next generation of great adventurers! After their parents are lost on an archeological expedition, four children begin to unlock the secrets of their parents' mysterious lives, discovering a hidden world of mystical artifacts, mythical creatures, and arcane knowledge. Soon they find themselves drawn into a conflict over a great library that has kept two kingdoms at war for centuries, the children must save an enchanted forest, the birthplace of magic itself. Join us as these children become the latest members of the fabled New Brighton Archeological Society, and take their first steps towards their true destiny!


Customer Reviews:
4 out of 5 stars NBAS book #1 review   May 21, 2009
C. Blair (Missouri, USA)
5 out of 5 found this review helpful

I purchased this for a 10-year-old boy with good reading ability, and having read through it myself, I'm really pleased with it. The dialogue can be a little formal, but not impossible for kids who're already at the Harry Potter stage. The graphics are really nice, combat scenes weren't too violent/bloody or scary.
The story has a page or two of Judeo-Christian themed religious content, involving God and the angel Gabriel; I didn't have a problem with it, but parents of other faiths or those who aren't religious might want to take that into consideration.



4 out of 5 stars "Do tread lightly around this monstrosity, children."   October 22, 2009
H. Bala (Carson - hey, we have an IKEA store! - CA USA)
4 out of 4 found this review helpful

Awww! THE NEW BRIGHTON ARCHEOLOGICAL SOCIETY is so friggin' adorable! The full title is actually THE NEW BRIGHTON ARCHEOLOGICAL SOCIETY Book One: THE CASTLE OF GALOMAR, and it's a handsome looking, all-ages graphic novel. Co-created by writer Mark Andrew Smith and artist Matthew Weldon, this is an entirely kid-accessible story brimming over with magic and high adventure and, again, sheer adorability.

The kids are plucky and seem to be having a great time in these fantastic adventures. Even though there are scary creatures popping out here and there, a true sense of jeopardy isn't really invoked. You never get the feeling that the children will get hurt, just maybe frightened a bit. This makes it pretty perfect for the younger kids.

Four pre-teen kids. Joss and Cooper are of Chinese-American descent. Benny and Becca are Irish-American. When their famous explorer parents are presumed dead while on an expedition in Antarctica, these new orphans move in with their godparents, whose sprawling estate once upon a time was the childhood home of both sets of parents. While in a snowball fight, the kids stumble onto a hidden chamber and discover that their parents were members of something called the Brighton Archeological Society. It's pretty predictable, actually, that leap of thought which convince Joss and Cooper, Benny and Becca to resuscitate this club, to be like their moms and dads. And, from there, it's a short step to a grand adventure.

There is a Great Library full of magical books, and these books have become a bone of contention between the goblin kingdom and the fairy kingdom. And, it turns out, the families of the Brighton children have had ties to the Great Library. There's a sinister main adversary who will do anything to possess all the books belonging to the Great Library. This is something the parents of the Brighton kids have tried to keep from happening. So now there's a deadly mission involving the braving of a castle chock full of savage monsters. But in this castle is a map which can track these books. The kids don't hesitate to volunteer.

Not to compare this story too much to C.S. Lewis's Chronicles of Narnia, but one of the things I liked best about the Narnia series was the sense of empowerment I felt when I read it as a kid. From THE LION, THE WITCH, AND THE WARDROBE on, the various children protagonists were able to make hefty contributions in their respective desperate quests. Although, come to think of it, since NEW BRIGHTON ARCHEOLOGICAL SOCIETY is set more or less in a comic book-type format, maybe it's more apt to mention Power Pack children, who are even more self-sufficient than the Brighton kids. The Brighton children do get massive help from Mitch the Goblin (who is a hoot), although the kids are more than willing to hold up their own end. There are magical monsters in this book, but I like that these monsters aren't always bested with violence. Mitch the Goblin's knowledge and application of certain rules and etiquette when dealing with these frightening creatures come in really handy.

At times THE NEW BRIGHTON ARCHEOLOGICAL SOCIETY takes on the feel of an epic quest, but things are kept lighthearted enough that the mood doesn't ever get heavy handed or too somber. Not when you have ghosts who bus in an ice cream parlor and a giant kitten lurking in the woods and goblins addicted to butterscotch. Not when the youngest girl in our group proclaims that she doesn't believe in fairies, and the next panel shows a fairy clutching her chest and keeling over. Plenty of fun elements in these pages.

There are only two things which bug me here, otherwise I really recommend this graphic novel. I really like the art, which is deceptively simple looking, but observe the composition and how the simplicity of how the characters are drawn contrasts very nicely with the details in the background. The images somehow tend to be more dynamic because of this. My initial beef was that all the characters have heads disproportionately larger than their bodies, the kids AND the adults. It's like watching Bobblehead dolls spring into action. There were times when I had to do a double take to figure out if the characters were the kids or their parents. But, once you get past that, the art is really fantastic.

The second bugaboo is that there are occasional jarring transitional miscues. One scene would end and the next page starts off on its own tangent. The more grown up readers will adjust to this, but younger kids may be baffled for much longer. It's disorienting sometimes to have things end abruptly.



4 out of 5 stars Fun little adventure comic for kids of all ages   June 27, 2009
Benjamin McGough (Seattle, WA USA)
2 out of 2 found this review helpful

I read this with my 6 year old son, who really enjoyed it. The adventure story was a bit confusing for him at times, but the art is great, and we are eagerly awaiting the next book.


4 out of 5 stars Book Review: LibraryLoungeLizard.com   March 16, 2010
Darcy Wishard (Kelso, WA)
With the popularity of graphic novels these days it is always nice to come across a new adventure series for those reluctant middle school readers! The way I look at it is if a good story line in a graphic novel can keep my attention, then I think it will be interesting for the average middle schooler.

The first book in this series introduces us to four orphaned children who are now living with their godparents after the tragic, mysterious death of their parents. Soon after moving to their new home the kids find clues to their parents mysterious lives and the mystical forces that may have had something to do with their deaths.

Soon they find themselves drawn into a conflict over a great library that has kept two kingdoms at war for centuries, the children must save an enchanted forest, the birthplace of magic itself.

Beautiful artwork, awesome fantastical creatures and some great battle scenes will keep readers turning the pages. The storyline maybe a bit confusing for younger readers, best suited for 5th to 8th grade.



3 out of 5 stars Good for the younger set   April 26, 2010
Mint910 (USA)
The Castle of Galomar is a fun and adventurous graphic novel for the younger set (middle grade). Instantly it gives off a bit of A Series of Unfortunate Events vibe for me, parents disappearing under mysterious circumstances but this time around the kids have more than their siblings to rely on!

The Castle of Galomar is a mixture of mystery, adventure, fables, goblins and fairies! I think most kids that are interested in mysteries and adventures would enjoy this graphic novel. It's definitely set up as the start of a series but can just be enjoyed on its own as well.

I loved the full color illustrations which a lot of graphic novels do not have and I especially loved the full frame pages, some really beautiful imagery. There was a nice balance between sharp detailed facial features or more abstract backgrounds. I did encounter some confusion as to what was going on in a few cases where dialogue wasn't being used and I was supposed to rely just on the imagery to understand what was going on. I think if the jump between the frames was shorter maybe those instances would have made more sense, it would have meant more frames but things would have been clearer for me.